![]() ![]() Each horse is on a single layer, so once you have chosen your primary actions, all you need to do is animate your horse layer’s position to move across the frame. You control the timing and duration of actions, and you can smoothly transition from action to action. You can assign any combination of primary actions to a horse with a few clicks of a mouse. The preset movements, called “ Primary Actions”, range from walking to galloping to rearing up. Use the “secondary action” controls to animate the head, hoof positions, mouth, tail, ears, eyes, breathing and more. Assign any combination of the ten “primary actions”, such as graze, gallop, or jump, and smoothly transition from action to action. With the easy-to-use controls, you can “program” your horses to do almost anything (keeping a profile-view). These incredibly lifelike horses use the Advanced Puppet Pin tool in After Effects on high-resolution images to create the complex and realistic movements. ![]()
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