“I think I was number 14, back in 2000,” remembers Wood’s colleague Solomon Lee with a grin. “When I got there, I was number 30 on the dev team, back in 2001,” recalls Ex-Blizzard alumni and current Rend developer, Jeremy Wood. Yet despite now being just as much of a household name as Mario, at the time, WOW’s success came as a shock to the small 50-person team who lovingly created it. The less said about the terrible 2015 Warcraft film adaptation though, the better. Not only has the subscription-based MMO managed to rope in over 12 million players, its even permeated film and TV, being name-dropped everywhere from episodes of How I Met Your Mother to being the butt of jokes in films like Night At The Museum 2. What started life as an online spin-off to a niche strategy game, rapidly grew into an unstoppable pop culture phenomenon. For a good few years, World Of Warcraft ( WOW) was the biggest game on the planet.
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